The Joy of Learning
Simulation and gaming, whether computer based or not, can be a powerful tool when used properly and in the right setting. They help students actually experience a system or problem and not just read or hear about it. Computer simulations are especially able to allow students to create and manipulate systems and problems within certain parameters and without the normal constraints of time and space. And besides all that, they are interesting, attract students to learn, and are usually down right fun.
Areas in which video games may contribute to learning. |
|
Digital literacy | Comprehension skills |
Recognition of computing terms | Comprehension of problem words |
Comprehension of procedures | |
Recognition of computing operations | Comprehension of the game’s instructions |
Skills developed via the game | Academic skills |
Problem-solving
strategies in mathematical games |
Improvement in results in mathematics and language |
Problem-solving strategies in language games | |
http://www.firstmonday.dk/issues/issue8_7/xyzgros/ |
Areas of learning in which video games can contribute. |
|
Personal and social development | Provide interest
and motivation to learn Maintain attention and concentration Provide interest and motivation to learn Maintain attention and concentration |
Language and literacy | Encourage children
to explain what is happening Use talk to organize, sequence and clarify thinking, ideas, feelings and events |
Mathematical development | Use everyday words to describe position |
Creative development | Respond in a
variety of ways Use their imagination in art and design music, and stories |
Knowledge and understanding of the world | Use early control software to investigate direction and control |
Physical development | Fine motor control can be developed with the increased refinement in using a mouse for navigation and selecting objects |
http://www.firstmonday.dk/issues/issue8_7/xyzgros/ |